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Get ready for virtual reality travel, because it’s bringing the travel industry to life. Well, almost to life. Virtual reality, or VR, is a way to “go somewhere” without actually going anywhere. And we’re not talking about going to an imaginary world through gaming, although that’s where the technology has gone mainstream. In travel, VR is a new form of immersive content designed to simulate a real-world experience—for inspiration or a mini-getaway.
Content that’s built for VR combines 3D and 2D visual data (and sometimes audio) into an almost-like-being-there experience. Companies like Matterport are bringing this “virtual walk-through” technology to travel companies. Customers can watch the content like they watch a traditional video—or strap on a VR headset for the 360-degree experience. For example, Shangri-La Hotel and Resorts offers site visitors a number of virtual tours they can experience on the website’s embedded video player or through a download if they’re using a headset.
The Ultimate Trip Planning Tool?
Today, VR is being used by suppliers in the travel industry mainly as a marketing tool enabling trip planners to more deeply explore destinations they’re thinking of visiting. Instead of paging through 2-D images, reading reviews, or thumbing through guidebooks and magazines, consumers—including B2B industry event planners and corporate travel managers—can get up close and personal with their various options through VR content.
An article on Travel-think.com examines virtual reality in the travel space. Here are highlights of how the author describes actual (and potential) uses by various suppliers:
Taking a “Trip”
People don’t have to be planning a vacation to enjoy VR-based travel tools. VR is not expected to provide a substitute for actually traveling, anyway. It’s just not the same as getting away and fully experiencing a place with all 5 senses—but it’s fun. It’s about as immersive as people can get without actually being there. No wonder DigitalTrends.com calls it a medium for “armchair wanderlust.”
It’s easy to see why VR technology has the potential to change the way suppliers market their products and services. Consumers, in their own right, are likely to expect VR resources as part of their planning and booking process. Or, they’ll simply be looking for new ways to take a quick vacation without leaving home.
Want to learn more about VR in the business environment? Skip over to the WEX Corporate Payments Insights blog to read The Reality of Payments Opportunities in VR and AR.
Subscribe to our Inside WEX blog and follow us on social media for the insider view on everything WEX, from payments innovation to what it means to be a WEXer.
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